LEVEL / ENVIRONMENT DESIGNER
RESPONSIBILITIES:
- Plan and model simplified geometry environmental layouts, place game objects, and script level progression
- Perform extensive level play-testing, reviews, and iteration
- Collaborate with artists, programmers, animators and other game designers to craft the vision of your levels and the game
- Act as producer for levels you design, as well as other parts of the game, facilitating communication across disciplines, clearing dependencies, and ensuring deadlines are met
- Design and champion gameplay systems, conventions, and scenarios
- Additional responsibilities may be assigned as needed
REQUIREMENTS & SKILLS:
- Eye for art composition, architectural concepts, and an ability to create evocative shapes
- Good working knowledge of Maya, 3DS Max, or similar 3D package
- Understanding of simple scripting/programming concepts using a language such as C#, Lua, Javascript, or Python
- Proficient and effective communication skills
- Welcomes criticism and collaborates well as part of a diverse team, innovating without losing sight of the gameplay vision
- Desire to be a part of a team
- Preferred: 3+ years designing and scripting single-player levels for console games
3D ASSET ARTIST
Key Responsibilities
- Create industry leading assets that creatively and technically raise the project’s visual bar.
- Be comfortable communicating across teams and departments.
- Self-regulate your workload while completing ad-hoc requests & investigating any issues that arise.
- Be proactive and pre-empt dependency issues across teams before they happen.
- Fully understand the project tool chain / game engine and confidently report issues & improvements.
- Continue to develop the skills of yourself and those around you to maintain a world class quality.
- Experience in dealing with outsource companies, with an understanding of the pipeline and the material required to support it.
Technical Requirements
- Hard surface generalist – the ability to handle vehicles, weapons, and complex props.
- Experience in creating and using assets in level creation tools such as Unreal Engine 4 or similar.
- At least 1 published games title on current gen platforms.
- Understanding of baking textures, processing maps and physically based shading.
- 3DS Max and Photoshop at expert level.
- Experience of the full asset pipeline including optimising and profiling.
- Z-brush experience.
- Familiarity with procedural texture packages like Substance Designer.
Skill Requirements
- Strong communication skills.
- Able to work as part of a team.
- Comfortable working in an environment of honest feedback & iterative design.
- Functional design and implementation of concept to final asset, and the ability to expand creatively on the given style.
- A deep understanding of mechanical engineering for complex rigged content a plus.
- Experience leading a small team or mentoring other artist is a plus.